How To Edit Rpg Maker Xp Save Files

2020. 2. 12. 06:46카테고리 없음

The @characters is allready being loaded thats why its easiest to add the name in there, so when you edit 'def writesavedata(file)' the part that pushes the data into the array should look like so: characters.push ( actor. Charactername, actor.characterhue, actor.name)edit:the writesavedata(file) method is in SceneSave, you should go edit it therealso: when writing the text it should be:charactersname = @charactersACTORID2self.contents.drawtext(x, y, width, height, charactersname)sorry typoEdited by diagostimo, 22 September 2012 - 02:57 AM. Ok, so that sort of works.but i did have 2 characters in the party, so 1 should've workedas for the second , 2 makes it disappear, 1 shows a '0' and 0 shows the graphic name.

And yes, the character has been named.it might have something to do with the tosbut if i get rid of that, i get a type error having to do with a script i have that adds shadows to the text. Can't convert whatever it was into string or somethingbut i tried it in a clean project and got the same error, only it directed me to windowsavefile, so that can't be it. What is this i don't even. Why does that always work?thanksnow for the level part. How would i do that?

How To Edit Game Files

How

How To Edit Rpg Maker Vx Ace Save Files

I know i can addself.contents.drawtext(8, -5, 600, 32, 'Lv.' , 2)and then something else.i used to be sure, but now that i know it's a little more complicated, i'm not so surethis is what i have nowcharactersname = @characters02self.contents.drawtext(-50, -5, 600, 32, charactersname, 2)self.contents.drawtext(4, -5, 600, 32, 'lv.

File

99', 2)the loop thing wasn't needed, i just needed to start a new save file.and the 'lv. 99' is a place holderEdited by Bob423, 22 September 2012 - 11:16 AM. Oh, i get it. Thanksedit: i think the string error had to do with the new save file thing, so i don't need that part now.and it's giving me a no method error with this line'actorslevel = @actors03'it doesn't like one of the 'sso did i do this right?self.contents.drawtext(4, -5, 600, 32, 'lv.' , 2)actorslevel = @actors03self.contents.drawtext(0, -5, 600, 32, actorslevel, 2)characters.push(actor.charactername, actor.characterhue, actor.name, actor.level)Edited by Bob423, 22 September 2012 - 06:28 PM.